Bones: The basics (Part 1): Strata has introduced an all new bones and IK (inverse kinematics) system in version 5
In this tutorial you will learn how to create a bones-structure and how to attach it to a figure.
Bones: Working with targets (Part 2): In a previous tutorial you have learned how to create a bones structure and how to use it to bend or animate a figure.
In this tutorial you will reuse that figure and learn how to use targets to manipulate the bones.
You can compare this like a bone always pointing to the target.
Bones: Linking objects (Part 3): In a previous tutorial you have learned how to create a bones structure and how to use it to bend a figure.
In this tutorial you will learn how to link another object to a specific bone.
Reducing the number of polygons. Modeling in 3D is a time-consuming process. Use our tips to reduce the number of polygons in a scene, and save yourself from a nervous breakdown.
The power of mirroring. An interesting tool is the Mirror tool in the Extensions palette. An extra functionality was added in version 5.
Working with backdrops. Use backdrops to simplify and speed up the creation of a scene or object, and to model in proportion.
The Right Tool for the Job DOWNLOADABLE PDF FILES
The use of boolean intersections to create objects which would be diffiicult or impossible by other means
The Hole Truth DOWNLOADABLE PDF FILES
The complete version of my article which appeared in 3D.COM magazine #2. Describes how to make convincing holes by a variety of techniques from textured to boolean